DrillMaster reads your match stats, pinpoints exactly what's dragging your rating down, and turns it into a weekly training plan. Whether it worked shows up in your next matches.
There are plenty of aim maps already. DrillMaster answers a different question: what YOU should train — and whether it actually moves your stats.
The AI coach reads your last 30 days of matches — Preaim, time-to-damage (TTD), spray, HS%, win rate by map and side — and tells you exactly what's holding you back. Every takeaway is backed by a number from your own games.
Weekdays are drills targeting your weak spots, weekends are for matches. Every slot is a specific drill with minutes and a map — not "work on your aim" but "Recoil Master, 15 minutes" — because spray is your priority this week.
Matches after training are compared with matches without it — for each skill cluster separately. It takes a couple of weeks of history; after that you can see whether the numbers moved. If a week of HSDM shows no shift, the plan changes.
Lost three matches in a row? DrillMaster tells you "that's enough for today" instead of pushing a fourth. Marked "tired" a few times this week? Next week goes lighter. Tilt and burnout tank your rating just as hard as bad aim.
Drills with a ready-made plan: minutes, settings, goal. Aim Botz, Recoil Master, HSDM, prefire, lineups, retakes.
Interactive position maps + a memory quiz — the full active-duty pool.
Preaim, TTD, Spray and Head Accuracy for FACEIT 1-10 and Premier 1k-30k — find the benchmarks for your level.
A ready-to-paste block of console commands for your own server: infinite ammo, grenade trajectories, hour-long rounds.
Deathmatch and retake servers (Cybershoke, WarmupServer) plus workshop maps — what to grind where.
Yes. Everything is open, there are no paid tiers.
DrillMaster never touches the game: there's nothing to install, launch, or attach to the CS2 client — we only read the stats of matches you've already played. Sign-in is through official Steam OpenID: you enter your password on Steam's site, we never see it.
By your SteamID, through a free third-party stats service. If you don't have an account there yet, you can create one in a couple of minutes (sign in with the same Steam) — we'll walk you through it after you sign in.
By default up to an hour on a weekday, with weekends left for matches. Days and minutes are configurable. And if you're tired or skip a week, the next one gets lighter, not stricter.
DM with no specific goal improves you slowly: "messed around for half an hour" and "spent half an hour shooting only after a full stop" are two completely different sessions. The plan gives every session a focus and a target in numbers, then checks against your own matches whether it worked.
Two independent checks. First, progress from your starting point: your matches before DrillMaster are locked in as a baseline, and your current form is measured against it. Second, correlation (kicks in after the first two or three weeks of history): matches after training versus matches without it, per skill cluster. If there's no delta, the plan changes.
There will: the analysis is built from your very first imported matches. The longer your history, the sharper the conclusions — trends appear once enough stats pile up.
Your profile, analysis and plan are visible to you only — there are no public player pages. The one exception is the callout-quiz leaderboard, where other players see your nickname and score.
Benchmarks are calculated for your rank — a 1k Premier player and a FACEIT 10 have different targets for Preaim, TTD and spray. You're compared with players at your own level, not the pro scene. Check the benchmarks by rank.