CS2 Utility Lineups: Learning Smokes and Flashes Map by Map
Learning twenty lineups in one evening is pointless — a week later you'll remember three. The working dose is 1-2 new lineups per 10-minute session on a utility map, plus a quick pass over the ones you already know; any more won't stick. For solo queue, learn default smokes and self-flashes for taking space first — they work without a team. A lineup won't land without the right throw type (LMB/RMB/jump-throw) — those and grenade properties are covered on the drill page too. Inside DrillMaster, the plan picks the map for you.
How many minutes of this drill do you actually need? DrillMaster decides from your matches — and schedules it when it pays off most.
Sign in with SteamWhat this drill is
Grenade lineups (smokes/flashes/mollies) for an active-duty map + grenade properties and throw types — the foundation of utility. Grenades in CS2 matter as much as shooting: know the lines and how to throw them, and you send teammates onto a site unseen by the enemy. Smoke is volumetric, so CS:GO lineups often don't work — use CS2 lines only.
How to train it
Throw types (you can't land a lineup without them): • LMB — normal throw (goes farthest). • RMB — short throw, at your feet/close (and precise center hits — e.g. clearing a smoke with an HE). • LMB+RMB together — medium distance. • Run-up throw (run + release LMB) — flies farther than normal. • Jump-throw — aim at the point, LMB, then press space + release LMB SIMULTANEOUSLY. A jump-throw bind is banned on most competitive servers — learn it by hand.
Grenade properties (CS2, current as of July 2026): • HE grenade — $300, up to ~98 damage point-blank with no armor (~57 with armor), falls off with distance; radius ~350 units (~half a site). • Flashbang — $200, 1.6s fuse; blinds for ~1-4s (up to ~4.9 if you look straight at the flash) — the more directly you look, the longer. • Smoke — $300, ~18s. Volumetric: bullets and an HE blast burn a temporary "window" in it (~1s). • Molotov (T $400) / Incendiary (CT $600) — 40 damage/sec (armor doesn't help), burns ~7s. The Molotov throws faster, is louder on landing, and spreads wider; the Incendiary flies slower, is louder on ignition, and covers less. Self-extinguishes if it doesn't touch a surface within ~2s. • Decoy — $50, mimics the sound of your weapon for ~15s (the enemy thinks a real player is there).
Interactions (rock-paper-scissors): smoke douses a molotov, an HE clears a smoke (RMB for a precise center hit). A molly next to a smoke → you can carefully step out and spot the enemy without catching fire. Learn to throw flashes without an audible wall-bounce — the enemy gets blinded out of nowhere.
Tools (CS2): the “{Map} Nades 101” workshop series — the map button in your plan opens the right one, and the series is kept up to date with patches · csnades.gg (videos strictly for CS2 — don't confuse it with csnades.app). Yprac Hub can do utility too, but its free tier only rotates a subset of maps each week. ⚠️ CS:GO lineups often miss (volumetric smoke).
Practice (console): sv_cheats 1; sv_infinite_ammo 1; sv_grenade_trajectory_prac_pipreview 1; sv_showimpacts 1; mp_buy_anywhere 1; mp_maxmoney 60000; bot_kick; bind noclip (fly over and check where the smoke landed).
Routine (10 min): 2 min re-throw 3-4 familiar lines from memory (note what didn't land) → 2 min fix the broken ones from a reference → 4 min learn 1-2 NEW lines (reference → stance → throw type → throw until it lands 3/3) → 2 min throw the new ones from your real position with no preview.
Metric: how many of the map's lineups you can throw 3/3 from memory from your real stance, and whether you know the property and throw type for each situation.
One session — one focus (execute / entry / defense / delay / retake): open the utility map, pick the lines for your current focus and build your set for the map.
Focus options
Maps to train on
Practicing on your own server
Some drills are easier to run on your own server with cheat commands — grab the CS2 practice config with infinite ammo and grenade trajectories. No server of your own? See where to train in CS2: deathmatch and retake servers plus workshop maps.
DrillMaster looks at your stats and puts this drill in your plan exactly when it pays off most.
- Your matches broken down across 30+ metrics — strengths and weak spots
- A weekly training plan built around your gaps — rebuilt every Sunday
- Progress tracking: map quizzes and "trained it → did matches improve" correlation
Updated: 1 September 2026