CS2 Tracking: How to Train Crosshair Tracking
Tracking is keeping your crosshair on a moving target — and it's all of your shooting on the move. The mechanic depends heavily on sensitivity: on a high sens the crosshair jitters, and top trackers (donk, m0nesy) run a low sens — if tracking isn't working, lower your sens first. Train it on the Fast Aim/Reflex map, where bots move randomly, but that's only half; the other half is live DM/FACEIT, where targets move differently. You'll see the shift in your Head Accuracy and first-contact accuracy.
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Sign in with SteamWhat this drill is
Tracking — smoothly following a moving target with your crosshair, keeping it on the head as long as possible. It's all of your shooting on the move: the more comfortably your crosshair rides the head, the easier the kills. One of the hardest mechanics, and it depends heavily on sensitivity — tracking on a high sens is uncomfortable.
How to train it
Sensitivity is the key: tracking is the most sens-sensitive mechanic. On a high sens the crosshair jitters and you can't move it smoothly, no matter your level. Top trackers (donk, m0nesy) run a low sens — around 800 dpi × 0.7-1. If tracking isn't working, lower your sens first, don't just "train more".
Where to train: the Fast Aim/Reflex map — the bot moves randomly (on Shift, running with a knife, jerking side to side), which is ideal for tracking. Track in the MIDDLE of the movement, where the crosshair rides smoothly; at the extreme end positions tracking is nearly impossible. For isolated work, an alternative is Aim Botz with strafing (moving) bots or Yprac Hub → Tracking.
How to train: • Before killing, follow the bot with your crosshair for a while — don't rush the shot, let the crosshair stick to the head. • Comfort beats a perfect crosshair: if it drifts off a bit, no big deal — what matters is the target dies. Aiming comfortably = mechanic learned. • Track angles instead of "stop → shoot": don't skip the angle, ride your crosshair across it — it saves time.
The map is only ~50% of tracking. The other 50% is live players: in matches they move differently. Combine it with DM and FACEIT: in DM don't sit on one spot — run around the map (like donk/m0nesy), track and kill.
Metric: not the kill counter, but how comfortably and how long you keep your crosshair on a moving target's head. In matches the carryover shows in your damage against moving targets (Head Accuracy, first-contact accuracy).
Extra drill (knife-run for focus): remove the barriers, take out your knife and just run/jump around the bots like a drunk — but with a HARD rule to keep your crosshair on the head. Tense your wrist — it forces you to focus on the crosshair. 5-10 min, no more (it's easy to zone out).
Maps to train on
- Fast Aim / Reflex
Benchmark by rank: Head Accuracy
| Rank | Head Accuracy% |
|---|---|
| 1k Premier | 13.6 |
| 5k Premier | 15.6 |
| 10k Premier | 17.1 |
| 15k Premier | 18.7 |
| 20k Premier | 20.4 |
| 25k Premier | 22.2 |
| 30k Premier | 27.2 |
Practicing on your own server
Some drills are easier to run on your own server with cheat commands — grab the CS2 practice config with infinite ammo and grenade trajectories. No server of your own? See where to train in CS2: deathmatch and retake servers plus workshop maps.
Related drills
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- Progress tracking: map quizzes and "trained it → did matches improve" correlation
Updated: 27 July 2026